Choosing Gameplay Over Final Art—for Now

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I spent a lot of time figuring out how to create my character models and animations.

Actually, it was hard for me, as a programmer, to model a character, rig it, and create multiple animations in Blender—especially since I need to create multiple characters, such as the player, enemies, and others.

AI hasn’t been very helpful for character creation. It may be a good time to create some assets with AI, but I still haven’t found a good AI tool for modeling and animating characters.

So, for now, free assets are the best choice. 🙂

I should focus on the gameplay first. Later, I will have to think about replacing the art assets.

But now, other problems have started to appear.

I can place many parts of the level in Blender, using it as a level editor, and export them to a JSON level file. However, when it comes to the terrain, it is hard to decide what I should do. I decided to solve the terrain and graphics problems together.

For now, I should focus on gameplay, mechanics, and technical stuff.

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